Skills

The Skills panel shows your character's current attributes. When starting a new game, if you are not starting on the No Starting Points difficulty, you will be given 9 free skill points to distribute among these skills. Every new level you gain will grant you one additional skill point. Each skill starts at 1 point and has a maximum of 20 points.

Strength
This skill affects: How much base melee damage you do in fights. Used in strength events which are easier the higher the skill

Charisma
This skill affects: How much you can sell your items for in the trader, your chances of talking your way out of fights, increases your chances of better outcomes with encounters, increases the amount of potential items a wandering trader can sell. Increases chances of provoking the attackers. Increases chances of threatening the attackers.

Intelligence
This skill affects: how much experience you can gain from actions, increases chances of finding the weak spot when lockpicking, your chances to perform successful stuns.

Agility
This skill affects: how easy it is to run away from bandits, increases your chances of avoiding being hit in fights. Increases chance of performing succesful disarms against enemies. Decreases chance of being caught if you are stealing items

Luck
This skill affects: how often you come across items while exploring, increases your chances at finding items in searching locations, increases your chances of more items when looting enemies.

Perception
This skill affects: How many search options are in locations, increases your chances at succesfully hitting enemies.

Vitality
This skill affects: How much health you gain while resting. How much health you gain per level. How much health you gain from using healing items. Reduces chance of illness increasing. Reduces chances of bleeding from armed attacks.