Mutations

You can develop a random mutation when wandering around (not in the camp) with radiation higher than 25.

There are currently 4 types of mutation.

After developing a mutation, you can enjoy different benefits but it comes with some drawbacks.

Level-ups do not remove a mutation.

Mutations affect the wanderer permanently until you use a shower to remove the mutation. Since the shower is unavailable when the difficulty "The Wanderer" is selected, you can't reverse the mutation with said difficulty turned on.

However, mutations can be reversed by crafting a ‘Remove mutation’ with a tool kit together with a Lvl 2 Handyman perk.

You can only have one mutation at a time, and must remove your current mutation before you can gain a new one.

Cystic Mutation
Advantages:

++Radiation immunity

++Illness immunity

Skin Color: Yellow

Disadvantages:

--1% health per hour

--2% health loss from consuming items that give rads or illness

Ghoul Mutation
Advantages:

++Increased attack accuracy

++1% health gain per hour

++No mutant encounters

Skin Color: Green

Disadvantages:

--Decreased attack Damage

--10% max health loss

Liquid Mutation
Advantages:

++10% health per hour when raining

++25% health per water use

Skin Color: Blue

Disadvantages:

--Increased radiation

Tank mutation
Advantages:

++Increased strength

++Increased max health

Skin Color: Red

Disadvantages:

--Longer travel times

--Cannot use weapons